Tuesday, November 2, 2010

Troops and Queues from Haysie

At the moment you should all be merrily building away. Take advantage of beginner protection and the mists of Avalon as long as possible.

You may get to a point where you see yourself accumulating more resources than you either see a need for, or are above and beyond your storehouse capacity. There are a few options you can follow here:

1. Build some supply troops and/or wagons and hide in a wild that you own.
2. Send to the Node for safe keeping
3. Use all you can by queuing troops & defences.

If you send to a wild, you will have fast recall if required, but remember this is a new domain and the gentleman’s agreement on other domains about not attacking each other’s wilds may not be fully understood here and you may lose them.

The Node is a city where all excess resources are sent for storage. All members of the alliance contribute troops to defend and the resources are used to help all members of alliance. Should you require anything, you just ask and it is delivered. Those of us that have come across from Rhon118 domain have used our node to great effect. It is protected by approx. 1,000,000 troops and reinforced as necessary.

The third option is to queue.

1. Wall defences: The level of wall will determine what defences you can build, and how many builds you can how queued. You can have one queued build for every level your wall is, Click on the wall to see what defences are available.
2. Troop training: The number of barracks will determine how many groups you can have queued for training. The highest level of barrack in your city will determine what troops you can train. You can have one group queued for every barrack in your city.

I try to queue everything, and then any remaining resources can then be sent onto the node. Should be attacked and your defences are taken out, or you attack and lose troops, request resources from the node and immediately fill your queues to replace lost defences or troops.

Just remember, if you accumulate resources and get scouted, and they see what you have, you will most likely get attacked and see everything taken. This will also encourage them to come back and you will become a ‘farm’. If they see that you have nothing, they may have scout every now and then, but generally they will leave you alone.

We do NOT want to be feeding the resources requirements of other alliances.

Monday, November 1, 2010

Game Tips Courtesy Lady Medved

Welcome all new and experienced players. Here are a few tips that will help you be the best you can be in this game.
1. Castle. Don’t upgrade you Castle past level 4 until you are ready to lose your beginner protection. You should have some of every type of building before you come out of protection.
2. Storehouse. Upgrading your storehouse protects your resources. Upgrading shrinking powder in the lab increases the amount you can protect by 10% per level you upgrade it.
3. Watchtower. Upgrade your watchtower so that you can see if you are being attacked and by who and how many troops rare coming. Up grade Eagle Eyes to increase the info that you will be able to get. If you know when an attack is coming and what is in it, we can reinforce you and help you defend successfully.
4. Reinforcing. Upgrade your Embassy so that we can reinforce you. Each level of your embassy allows another army to reinforce you. Reinforcements make a huge difference. When you have 100,000 troops coming at you if you have 500,000 waiting for them you’ll lose very little. If you have 100,000 waiting you’ll lose a bunch and if you have 50,000 waiting you might lose them all.
5. Another Defensive Tactic. If you are being attacked and you cannot win the battle you might not want to fight it. You can click hide in sanctuary in your castle and all they can touch is your wall defenses. When you are not on-line and watching the game you should leave your troops in sanctuary.
6. Barracks. The more barracks you have the faster you will train troops. Also the higher the level the more choices you have of what to train and how fast they will train. Get all the empty spaces filled with barracks as soon as possible.
7. Cottages. You only need 6 or 7 cottages and they should be at the same level as you castle.
8. Wilds. You’ll want to get yourself some wilds as soon as you can build some troops. A wild increases you resource production but 10% for level 1 and 20% for level 2. To take a level 1 wild all you need is 50 pikes and 50 militia men (referred to as MM) To take a level 2 wild you need 200 pikes and MM.
Archers are also great for taking wilds and that is why I recommend that you train Archers as soon as you can. It takes a level 4 barracks to train archers.
9. Troops. Archers are the best troops to build up first. They are good for hitting Barb camps , which will get you loads of resources and help you build much faster and they are good for acquiring wilds which increase your resources. When you have plenty of resources then you can fight all you want and rebuild quickly. Cavalry are very good for attacks but the eat quite a lot. If run out of food your troops will desert your city.

If you have any questions please feel free to ask.

Troops Production and Lab Upgrades Courtesy Lady Medved

Troop production and Lab upgrades


1. Start by training pikes and Militia men (MM). I like 200 of each because Pikes are mainly a defensive troops but they are what you can train before upgrading your barracks.
2. As soon as you can train Archers. You will need 500 to hit barbs which will bring in resources and help you grow fast. Archers do not eat too much and are a good attack troop. You can use archers to attack other players for resources too, this is called farming. Before you attack another player it’s best to scout them. If you do not know what to send ask an officer to help you.
3. MM’s are good troops to have or many reasons. Their attack strength is not as high as archers but they are much faster and cheaper to train. These are the disposable troops that you don’t mind killing and replacing.
4. Scouts are important before you attack another player you’ll want to scout them and see what they have to take and to defend themselves so that you will know what to send to defeat them. Again if you are new at attacking just ask and we will help you figure out what takes out what. However, these troops seem to run out in front and get killed first when someone attacks you. If you r being attacked send them to one of your wilds or another city until after the attack if you are going to defend the attack.
5. Cavalry (cav) and heavy cavalry (heavies or hv cav) are great attack units however they will eat you out of house and castle if you do not have a ton of food production. These troops are the first to die in a battle. Regular cavs first then Hv cavs if you put them together.
6. Swords and pikes are mostly defensive units and are only good in large groups. For instance 300,000 pikes will take out 100,000 cavs without many losses, depending on your and your attackers research levels.
7. Wagons are the best for transporting resources either from your cities to each other or from someone else’s cities to yours in the case of farming or winning an attack.

*Do your Lab research all of the time when you are on line until it is finished.
This is so Important!! Your resources will be produced faster and your troops will move faster and have stronger attacks and you watch tower will give you more info and all of you builds will move faster. Please read each lab upgrade and choose wisely for your build strategy. Research makes the difference in who wins a battle.
Lynn Medved